Picking up early WDs allows for transitions to trolls if provided, and necro gives undead synergy and good sustain (necro should be 100% pick in most builds). Necro + witchdoctor + SF are great additions that pair especially well with knights or hunters. I'm not exaggerating when I say I go warlocks 80 - 90% of games, and they seem to perform very well. Warlocks (a tier): Okay, okay, here's the controversial one. I'm not sure how this is exactly supposed to work, but if you have two demon hunters and a bunch of demons on the field, they all keep their. If you have two demon hunters, demons keep their Demonic Power.
I'm actually curious why they're ranked so highly here, especially considering how good knights and hunters are (which seem to counter elves on mobile). Description Discussions 2618 Comments 9850 Change Notes. Note that I used to try mages on mobile, and would very often go mages on Dota's version, so it's not that I just don't know how the build works.Įlves (a/b tier): I don't see many people going elves in high bishop / rook. There aren't as many in the mobile version, and mage builds are inflexible (compared to knights, for example, which may pair with trolls, dragons, or MVPs like terror blade or enigma). In my experience, mages are too unreliable and frankly too weak in mobile. I've lost the game to mages ONCE in the last 40 games. Mages (c tier): I have not gone mages ONCE in the last 40 games. Goblins are fine keeps through the mid game but rarely work late game. No IO means 3* PA is near impossible, so you'll likely need good luck with other pieces (early kunkka, etc). Assassins are tough to make work because finding a good carry is difficult. One of the interesting differences between the Dota version and the mobile is the relative clumsiness of movement in the mobile version - as a result, ranged pieces like hunters which do not need to move are better.Īssassins and Goblins: Each of these is well-placed. Mid game sniper, drow, and beast master leads into late game builds (at which point hunters may often be abandoned, or kept with a strong sniper maybe).
Hunters: Perhaps the best mid game, with 3 hunters usually being enough DPS to pay off. Often, just 4 knights is enough in a build, but the sustain is great to have in mobile considering how much more of a grind games are than in the Dota version. Knights: Wow, knights are strong and flexible. However, I'd like to point out some notable agreements and disagreements. For the most part, this is a fine tier list. Posting as Blueberi (rank 19 Americas, 55% win rate):ĭisclaimer: I realize that I have a certain play style favoring builds which may not be the "best meta choices," but I'll try my best here to reflect on what I've seen working and what's worked for me.